The suggestions are good and Eddie is right about 81f lol. If you're going to make FI the tier 1.5 zone, you should really remove the forgotten items / ancient scroll drops, since they feel out of place with the system. You're not going to take a forgotten leather armor + ancient scroll to make an ALA that drops off mobs by itself, you know? Just quality of life stuff, I suppose. And while we're talking about FI, since Sayha is the t3 bow for elves and is also craftable, I think you should either embrace the crafting component (i.e., make FI DE + Griffons drop wind tears / feathers) or remove it entirely. It feels odd farming low level griffons to make a level 55 weapon, IMO.
Also, on beta, a lot of mobs don't drop tier items whatsoever. Phoenix, for example, has given me no custom items in over 30 kills. Also, the BK of Darkness up on 71f. I'm sure there's plenty more I missed, but just trying to be helpful ^^
Kenny and I talked about making FI the lvl 70+ hunting area. Removing current spawns and adding new ones and new bosses. Kenny, perhaps we should make Forgotten Armor/weapons another version or the only T5 none boss armour(or make them part of the set) This way we can keep them in the game and perhaps it makes more sense to make them bone. We also don't lose the A Scrolls mechanic this way. Thoughts?
(I agree with the post above stating forgotten items should not drop off of anything.)
Have a look at this map. zelgo.net/linweb/static/images/maps/70.jpg . I say we break the Island up like is shown (from bot right to top left) Wind, Earth, Water, Fire, Undead. I will give some monster idea names: